Platforms: Playstation 3, Xbox 360 (reviewed), and PC
You really do have to feel for The Bureau: XCOM Declassified. It suffered through such a tumultuous development, that it’s almost amazing it made it into the wild at all. Chris Plante over at Polygon wrote a really interesting article about how it came to be in the shape it is today. Seeing the initial idea change to what is today was affected by changing of hands and the surprising success of last year’s XCOM: Enemy Unknown. If you’re interested in that, please do give it a read. Alas, I’m not here to talk about the game this started out being or even what the game might have been. I’m here to talk about what The Bureau actually is.
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