An all-new Pop Culture Beast is coming!

An all-new Pop Culture Beast is coming!
Pardon our dust!

Pop Culture Beast proudly supports The Trevor Project

Pop Culture Beast proudly supports The Trevor Project
Please consider doing the same.
Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Tuesday, June 24, 2014

PS4 Review - Wolfenstein: The New Order



So far this new console generation has been a bit lackluster with the highlight titles so far being cross platform and cross generational games (I.E. Assassin's Creed IV). So far, the new generation games have been big disappointments (generation exclusives are few and far between), at least to me. Titanfall was barely half a game, Thief a snooze, and Watch Dogs doesn't seem to be living up to expectations either (I'm only part way through it so far). And now come the delays. Division, delayed. The Order, delayed. Arkham Knight, delayed. I was beginning to regret adopting next gen so early.

So imagine my enthusiasm for Wolfenstein. I'll be honest, there was none. Unfortunately, I hadn't played the last iteration so this one was barely a blip on my radar. I figured I'd get it eventually. Well, I didn't have to because thanks to our friends at Bethesda it showed up on my doorstep.

Maybe it's the lackluster showing of games so far or my growing disappointment with the new systems or more likely, it's just a great game because I am loving Wolfenstein. I am playing the PS4 version and the graphics are gorgeous. The gameplay is fun and challenging. The story about a soldier fighting against the nazis after they win WW2 is entertaining. I'm having a hard time finding anything to complain about. In truth, the only negative here is the length.

As much fun as I am having playing it, the campaign is just too short. It packs a lot of bang into that short time frame including unlockables and items to collect to access more game play modes.

A few more hours and some multiplayer would make this a must own game.  Still though, it's one of the best games you can get for the next gen consoles (it's on nearly all of the consoles by the way) so far and will be a nice way to bide time until more titles hit later this summer.

I'm really loving Wolfenstein and am really looking forward to the follow-up should it happen. It's a great resurrection to a long time franchise and a welcome edition to the FPS line-ups. I'm extra curious as to what kind of DLC we can look forward too.

Bottom line: One of the few games I've loved for the next gen consoles.

Wolfenstein: The New Order is available now!

For more information, visit http://www.wolfenstein.com/

8/10 Aerated Nazis


RAWR(for more)

Wednesday, May 21, 2014

Video Game Trailer: Batman Arkham Knight Gameplay Trailer!



 Oh this looks incredible. That batmobile! WANT!

 Rocksteady really seems like they put everything into this one. I can't wait to play it.

Are you as excited as I am?


RAWR(for more)

Tuesday, February 25, 2014

Can't Wait For "The Amazing Spider-Man 2?" These Games May Help!





When it is widely released this coming May, "The Amazing Spider-Man 2" will likely become one of, if not the highest grossing film of 2014 to that point. Marvel Studios simply knows how to pack the box offices, and after a fairly successful debut for the reboot franchise in 2012, "The Amazing Spider-Man 2" should be no exception.

But in anticipating the film release, there's only so much that can be said. We can watch trailers, debate casting decisions, and discuss the fact that the film looks to contain more than a few big time villains. But for the most part, we'll just have to wait and see whether or not Andrew Garfield's edition of Spidey delivers the second time around.

In the meantime, however, there are a number of ways that Spider-Man fans can get psyched of the film in the coming months, and they come in the form of games! Unlike some of his superhero counterparts, Spider-Man has always translated well to video game formats, so here are a few games to play (or look forward to) as we wait for "The Amazing Spider-Man 2."

Click the RAWR for more!


RAWR(for more)

Wednesday, January 22, 2014

Naughty Dog Releases The Last of Us: Left Behind Opening Cinematic

With just weeks away, Naughty Dog released the opening cinematic to "The Last of Us" DLC: Left Behind.   This single-player DLC is a prequel to the main campaign, focusing on the back-story of Ellie.



Left Behind releases on February 14th and will cost $14.99.  For TLOU fans, this will be a Valentine's Day, they won't soon forget.


RAWR(for more)

Monday, November 25, 2013

Video Game Review: Beyond: Two Souls

BeyondTwoSouls_Wallpaper

Platform: Playstation 3

It’s a rare occasion that a game comes along and compels you to see it through to the end in as few sittings as possible. Having something create a world you want to continue to be lost in is a rare treat indeed. Beyond: Two Souls, tries really, really hard to do just that. Maybe a little too hard.


RAWR(for more)

Sunday, November 24, 2013

Video Game Review:Dragon Fantasy Book II

Dragon-Fantasy-Book-II

Platforms: Playstation 3 and Playstation Vita


reviewed Dragon Fantasy Book One earlier this year. While I enjoyed my time with it, the “swing and a miss” battles sucked a bit of my enjoyment out of it. Hoping for something a bit more brisk this time around, I sat down with Dragon Fantasy Book II wanting something a bit more refined.


RAWR(for more)

Friday, October 11, 2013

Video Game Review: The Bureau: XCOM Declassified

Platforms: Playstation 3, Xbox 360 (reviewed), and PC

You really do have to feel for The Bureau: XCOM Declassified. It suffered through such a tumultuous development, that it’s almost amazing it made it into the wild at all. Chris Plante over at Polygon wrote a really interesting article about how it came to be in the shape it is today. Seeing the initial idea change to what is today was affected by changing of hands and the surprising success of last year’s XCOM: Enemy Unknown. If you’re interested in that, please do give it a read. Alas, I’m not here to talk about the game this started out being or even what the game might have been. I’m here to talk about what The Bureau actually is.

Click the RAWR for more!


RAWR(for more)

Wednesday, October 9, 2013

#GTAV Blasts Into Guinness Book of World Records



SEVEN TIMES.

Rockstar's epic Grand Theft Auto V has broken seven world records in its quest to be in every household in the entire world.

The excellent sure to be Game of the Year winner raked in the following records:

Best-selling video game in 24 hours.
Fastest Entertainment Property to gross $1 BILLION.
Best-selling action-adventure game in 24 hours.
Fastest video game to gross $1 BILLION.
Most viewed trailer for an action-adventure video game
Highest grossing video game in 24 hours
Highest revenue generated by an entertainment product in 24 hours.

That is pretty amazing stuff right there.  But, the game is damn good so it's deserved.  

GTAV is out now on PS3 and Xbox 360!


RAWR(for more)

Friday, September 27, 2013

Video Game Review: Brothers: A Tale of Two Sons


Platforms: Xbox Live Arcade (reviewed), Playstation Network, and PC

I’d have thought you crazy if you were to tell me that the same studio responsible for The Darkness and Chronicles of Riddick: Escape from Butcher Bay was going to make a game that would affect me emotionally more than any other game released this year. Brothers: A Tale of Two Sons is, as I mentioned on this episode of my podcast, is one of those “indie darling” games that gets the press all abuzz. After finishing it, if it asked me to put $5.75 in my pocket, grasp a cup of Kool-Aid in hand, and put white Nike Decades on, I’d do so without much second guessing.

Brothers is journey of two brothers on a quest to get a cure for their father’s mysterious ailment. While the premise seems like it’s been done before, you find yourself in a different situation than you’d think you’d end up. The brothers don’t take up arms to defend themselves and slay any evil that gets in their way. Instead, they do what most young boys would do – head out with only their wits and one another to depend on. It’s a fairly simple distinction from other games of its ilk, but it’s something that truly sets it apart.


Having nothing to rely on but one another, the two brothers head out on their journey for a cure for their father. Making their way out the village, you’re given more time to acclimate yourself with the control scheme. You control the older brother with left stick and the younger brother with the right stick. Now you might be thinking how difficult it would be to make the brothers do anything, given that your thumbs are occupied by controlling their movements. The simple, and slightly brilliant, workaround is that the corresponding triggers handle all of the interactions the brothers have.

While the control scheme is simple, it’s something that does take some adjustment to an otherwise-conditioned brain. When it syncs up, the choice to go this route is marvelous, although just how often that actually happens is likely to vary considerably from person to person. There are some people that it just clicks for, and once it does, they never have an issue with it again. I fall into the category of it working for a time, realizing that it’s working, trying to concentrate on it as to not break the flow, only to have just that happen. It was only a slight a hindrance for me as Brothers never really requires any sort of dexterous thumb work.


Any of the puzzles in the game that impede your progress are fairly simple and will rarely take more than a few minutes to figure out. There’s also not an overabundance of them, making the ones that are there fit smoothly into the world. They also never really stick to one particular thing for very long, introducing you to one type of mechanic and then moving on well before it wears out its welcome. A favorite of mine involved something resembling a gigantic hamster wheel, which seemed absurd for a moment until I thought about why it’s there and what purpose it would serve. Little things like that help sell the realism of a world that looks and feels like a fairytale come to life, similar to Fable (sans the chicken kicking and the rampant flatulence humor that Fable is known for).

Both the whimsical sense of wonder and the sometimes darker narratives of those fairytales are present throughout your journey. Never having a decipherable language in Brothers adds to that feeling as you use your imagination to fill in the blanks. There’s some amazing setpieces that the two brothers don’t themselves understand, making you feel more a part of their journey than you might otherwise. I was left dying to know just what was going on in many of the areas, but you move so briskly from area to area, that you never really get the chance to ponder too long on any one scene.


It’s a short journey through, taking around three hours if you don’t spend any time exploring as you go. Those that spend the time to poke their noses around, something I highly recommend, will find the most rewarding experience Brothers can offer. While none of the sidetracking affects the game’s outcome, the more you explore, the more of the enriched you’re going to find your time spent in the game. Interacting with things with each brother separately will often net you a different result. One of my favorite moments is coming across a house with a harp on the porch. Interact with the younger brother and you find that you might have a musical protĆ©gĆ© attached to your right stick, while you find the older isn’t anywhere near as competent with the instrument. The villager sitting in front of the harp will also react differently to each brother’s attempt at playing it.

Such wonderful little experiences like that are a testament as to just how much care was given to the single button interactions. There are a few moments in the game that made me realize just how much weight is given to this simple mechanic, one nearly bringing me to tears and another, after realizing its use, bringing such a sense of elation that it nearly brought me to tears again (or I’m just a big sissy).



Brothers is one of those games that has people buzzing about it for good reason. With a truly unique control scheme, a beautiful aesthetic, and one of few stories that ever brought about real emotion for me, you’d be fairly foolish to not play it. The moments when the control scheme might not work for you can be a bit frustrating, but even falling on the extreme side of the negative of it, it never hindered my love for the tale it was telling or my desire to see everything the world had to offer me.

9 out of 10 silently crying game reviewers


RAWR(for more)

Wednesday, September 18, 2013

News: GTA 5 Makes All The Money Ever


Grand Theft Auto 5 has earned over $800 Million Dollars on its first day of release.

That is twice as much as Modern Warfare 3 earned on its first day and nearly double (or more) the domestic grosses of Star Wars Episodes One, Two, and Three individually.

Eight. Hundred. Million. Dollars.


RAWR(for more)

Monday, September 9, 2013

Sony Announces Playstation Vita TV



Today, Sony announced that it will be launching the Playstation Vita TV later this year in Japan.

The Playstation Vita TV will essentially be a set top box that will be able to stream movies and tv shows, but will add gaming to the formula.  With the use of a PS3 Dual Shock controller, you can play PS Vita, PS One and PSP games.  You are limited to the games that are available in the PSN store.  Still, at over 1300 games, that's a huge library to start playing with at launch of the device.

In addition, with the PS Vita TV, you will be able to stream PS4 games to another room if the living room tv is occupied.  This will save you having to unhook the system every time the parents or the roommate wants to take over the living room television.

The price in Japan comes out to about $100 USD, which is very competitive with the Apple TV unit. The device does not come with a PS3 controller, so if you don't already have one, you would need to factor that price into it.  

There has been no announcement of US release date at time of publishing.



RAWR(for more)

Sunday, September 8, 2013

Video Game Review: Summer Carnival '92: Recca

Platform: Nintendo 3DS Virtual Console


On the very rare occasion, we get a nice treat on Nintendo’s Virtual Console. We saw some games that never saw a release in North America come to the Wii through the service, giving people a chance to play them without spending a good chunk of change on importing or going through that grey area of emulation. I booted up my 3DS this past week to a rather nice surprise: Summer Carnival ’92: Recca. It never made its way to North America, as production for the cart was extremely limited, so it’s developed a bit of a cult following and the premium prices that go along with that.


RAWR(for more)

Friday, July 26, 2013

Video Game Review: The Last of Us

Platform: Playstation 3


Sometimes a game comes along and takes my feelings about it on a rollercoaster ride. The Last of Us did that so much, that I very nearly stopped playing altogether a few times. I didn’t understand the hype and adoration it was getting. I really felt like I was missing something, but I dug in my heels and kept at it. And boy, am I glad I did.

The opening sequence is a rather surprising bit of game design. You find yourself not controlling Joel, the character you’ll be controlling through the rest of the game. Instead, his daughter, Sarah, plays as your window to the game’s prologue as she’s awoken in the middle of the night. While pulling the ol’ switcheroo on who you play as isn’t anything new, the amount of detail put into this rather brief sequence speaks volumes about how much effort Naughty Dog, the game’s developer, put into The Last of Us. As Sarah climbs out of bed and wanders around the house, there’s a very deliberate slower pace to her movements that are subtly emphasized by an ever-so-slight sway to her movements, giving more weight to the feeling of just having been woken up and unsure of a situation.

As you move to the next section of the prologue, you’re still in control of Sarah as Joel and his brother, Tommy, drive off to get away from the city. While Joel and Tommy try to figure out what’s going on as they talk in the front seat, Sarah sits in the back seat and will move around as you spin the camera around to get a view of what’s happening. As you move the camera around, Sarah will clamber over the seats pressing on the windows and leaning on the car’s seats to brace herself as she looks around. It’s a very subtle touch that’s easily overlooked. The effort put into this incredibly brief sequence is something that wouldn’t be missed if not included, but its inclusion is a brief hint at the level of design craftsmanship that’s been put into The Last of Us.



Once the prologue wraps up, you’re put twenty years into the future to see humanity’s struggle to survive against their brethren, both infected and not. Humanity is its own greatest enemy and obstacle to overcome and it’s a great analogy for The Last of Us. The “inner demon” of what something is at its core is the struggle of not only the story of The Last of Us, but the struggle of the gameplay too often getting in the way of the tale that Naughty Dog is telling.

The actual “game” portion will be more than a bit familiar to people who have played through Uncharted 2 and/or Uncharted 3. From a pure mechanical perspective, you’re looking at a very similar game. It’s not quite as simple as that though. Ammo is far scarcer and your health doesn’t regenerate, making going guns blazing a la Nathan Drake not only  inadvisable, but nearly impossible if you plan on seeing the game through to the end. As in Uncharted, there’s cover to use, but you’ll be using it more to sneak around to set up stealthy kills and hide from opposition more than to pop up from between segments of mowing down hundreds of people as casually as you were putting a second bag of chips in your cart at the grocery store because they’re “buy one, get one free.”

The Last of Us tries to deviate from the simplistic, popcorn-action flick style of Uncharted and instead wants you to sneak around more. With your resources more limited for both dealing out death and keeping yourself alive, it would make more sense to take this approach. You’ll find sneaking about the best way to handle most situations because if you try to go full Rambo, you’re likely to either fail miserably or be left with so little in terms of supplies that you’re next encounter will be the end of you.



It’s when the game forces you into full combat without the stealth that can be a bit maddening. Too many times I found myself reloading a section time and time again because I thought I couldn’t find the proper sequence in patrol patterns to take down most of the enemies in an area only to find out that there was no alternative to full on combat. It’s a little disheartening to find out you’re doing it wrong without any real cue aside from constant failure. For a game that presents itself with such a wide array of being able to fight or avoid enemies, it seems like a bit of a blunder to not include some sort of hint that you can’t avoid certain sections. Actually, it seems like more of a blunder that those sections exist at all. They’re far more common in the first half of the game, but once you learn that there are areas you can’t get passed without taking on all comers, those instances will seem less annoying.

Joel will also improvise weapons and weapon upgrades with the simple crafting system. It works very logically as you strap on scissors blades to a lead pipe using duct tape you find laying around. You’ll craft makeshift grenades, smoke bombs, and molotov cocktails using things you find laying around. You’ll also find glass bottles and bricks throughout the world that you can use to both distract enemies and stun them so you get the upper hand on them.

Granted, the logic of some of the stuff is a bit silly, but you have to suspend your disbelief somewhat. Realistically, what are the odds you’d find a random ladder to climb an inaccessible ledge or a conveniently placed pallet to help Ellie, your companion through most of the game, get across some water? Those sections of simple puzzle solving seem out of place and largely unnecessary. If there was more to them than “find object to make next area accessible,” I wouldn’t have a problem with throwing some puzzles in. As they are though, they’re one of a few unfortunate design tropes that made their way into The Last of Us.

Looking to access higher area of buildings? You’ll be blocked off by groupings of furniture used to block off a stairwell that are so precisely placed, that no one could have placed them from any direction but from the side that you’re looking at them from. Why block off an area so others can’t get to it if you blocked it off in such a manner that there’s no way you could have gone back to that area? It’s a simple thing, but when there are so many little details crammed into The Last of Us, it’s hard to overlook the nonsensical ones.

Those simple details that make the world so nearly believable are sprinkled throughout your journey so generously; you might not even notice them. Bricks are found only in spots that would make sense. Finding empty glass bottles thrown about everywhere in a bar makes as much sense as only finding one or two throughout huge areas. When Joel goes to grab a low spot of cover, Ellie will go to occupy the same spot as Joel if there isn’t any other logical cover for her. At first, this looks like she might be clipping through Joel and might be another design detail somehow overlooked. Upon closer inspection (spin the camera ever so slightly), you’ll notice that Ellie is actually against the wall and Joel has adjusted his stance as to let her hide under his arm. Joel is protecting her. There’s something about this when I finally noticed it that really warmed me to both Joel and Ellie more than I thought I was going to.



Will you warm to them as well? Odds are good you’ll likely warm to both and then go back and forth constantly on one of them specifically. I’ll leave that statement as vague as possible in case you haven’t had the opportunity to play through it yet. Let’s just say there’s a very purposeful choice in the game’s title that might not become totally clear until the credits roll.

Deep down, what exactly is The Last of Us? Ultimately, it’s a game that’s perhaps a stepping stone for gaming as whole. While it suffers a bit from the foundation it was built upon, the incredible design of not only the world, but the more subtle and small touches of animation and dialogue make getting through The Last of Us an experience you shouldn’t pass up. Sure, the combat might muck it up for entirely too much of the first half, but once you get passed that and the areas that require you to take out everything become less frequent, it turns into the game that everyone has been hyping it up to be. You’ll be on a ride that you’re going to remember for a long time and is likely going to be copied for a long time.


8 out of 10 blown off infected legs.


RAWR(for more)

Tuesday, July 2, 2013

Lightning Returns...With a Chance of Cloud?

SquareEnix, the makers of the Final Fantasy series, has released a new promotional video for the upcoming release of LIGHTNING RETURNS: FINAL FANTASY XIII...cause all caps, y'know?  The vid features the main character of FF13 (Claire Farron/Lightning) wearing the famous gear of Cloud Strife from Final Fantasy VII.  People go ape-sh*t over FF7, but we'll have to see if his alternate universe garb (?) will get gamers pumped about this third story arc in the FF13 series of games.  That's right, a series within a series.  Confused?  Get in line...

I have a love/hate relationship with Final Fantasy.  The ninth game is the best ever, but I hate when my character gets stuck in the game's story.  Oh no, you're not leveled up enough to fight this mega-boss, but there's no opportunity to go back and level up.  So you're stuck in game limbo.  It's probably my fault for not saving correctly in certain points, but you know what, screw that!  You shouldn't make a game with this kind of snag, Final Fantasy 8!! Grrr...

Anyway, check out the video and SquareEnix's YouTube page for more game footage.  Let us know what you think of the promo, and the series, in the comments section.  And expect a full-review of this game in 10 years when I figure out how to level up properly.  - AT

Lightning Returns: Final Fantasy XIII
Platforms: XBOX 360 and PS3
Release Date: February 2014 (NA)


RAWR(for more)

Thursday, June 14, 2012

“Zelda” Symphony brings new and old audiences together at the Greek


I was 17 when The Legend of Zelda: Ocarina of Time was released. My brother, cousin and I played through the entire game over one Thanksgiving break, using it as an excuse to avoid the family reunion that was also happening. In my cousin’s darkened room, fueled by cases of soda, we explored Hyrule; it was as exciting to watch as it was to play. No other game compared to it at the time in scope, largely due to the magnificent score composed by Koji Kondo, who has created the music for the entire Zelda franchise. My cousin passed away about seven years later, and that weekend playing OoT remains my favorite memory of our time together. My brother and I eventually ended up getting matching triforce tattoos in memory of him, and our love for the series.

So it was with crazy anticipation that I attended the concert, accompanied by my 10 year old son, also (obviously, as he has no choice) a fan of the series. The Greek Theatre, a venue I definitely hope to visit again, hosted a mixed crowd: from the fancy-pantses wearing their best, to the cosplayers, to the legions of fans in green floppy hats, the audience was electrified. There were dueling Links and various incarnations of Zelda, all thronged by fans eager for pics with their favorite heroes. *Note to self: make Skull Kid mask for next time.* Zelda Williams, daughter to Robin and named for the franchise, played host. Thanks to the history of her name, she has become the unwitting spokesperson for the fandom, a title which she gladly seems to embrace. Charming, cute, and *just* the right amount of geeky, she did a great job engaging the crowd and moving the show along. I definitely came away a fan of hers after the concert.
 
The Symphony itself, with arrangements by music director Chad Seiter and conducted by EĆ­mear Noone, was a journey through the series with an overture and four movements, covering Ocarina of Time, The Wind Waker, Twilight Princess, and A Link to the Past. Also featured was music from Link’s Awakening and Majora’s Mask, plus a couple extras like a tribute to the Gerudo Valley ladies as encores. The orchestra and choir more than did Kondo’s score justice, accompanied by game highlights on three large screens. As each movement was presented, fans of whichever incarnation was playing would hoot and holler. Noone was ebullient and animated, feeding off the power of the orchestra and the adoration of the crowd. She was obviously proud to be a part of the magic that was happening, and it showed.

The movements were simply gorgeous. It was breathtaking to hear the music I’ve adored over the years come to life via live orchestral performance. Obviously, the OoT movement was particularly sweet for me, and I completely nerded out. The best part? So did the rest of the audience; it was the rockingest symphony I’ve ever been to. At the end of it all, the standing ovation was nearly instantaneous.

And so I sat beneath the stars at the Greek, my son snuggled in a green hat under my arm, reliving the music and memories of the countless hours I’ve spent with Link and Zelda in Hyrule. Confession time: I cried. A lot. However, the guy next to me did as well, so I was in excellent company.



All photos courtesy: Andrew Craig


RAWR(for more)

Friday, April 27, 2012

SWTOR logins declining

Star Wars The Old Republic Operative

PC Gamer recently interviewed Daniel Erickson of Bioware about Star Wars: The Old Republic's current status and its future. Players have been noticing reduced population on servers, but Erickson says that the subscription rates remain steady. He does admit, however, that fewer players are logging in during peak times.

Bioware's plans to keep subscribers and to entice players to log back in include having more events like the Rakhoul Plague and to implement a group finding tool. Erickson says that more interesting replayable content was on the way as well.

My biggest concern as an avid player is the endgame. While I enjoy the various storylines and PVP, I've also taken up operations (or raiding in WoW parlance). The problem is that hardcore players get bored easily and clamor for new ops. When they feel like they've exhausted the current endgame content, they stop logging in until the next content patch -- or cancel their subscriptions entirely. Though I don't think developers should only cater to the "it's all about the endgame" types, I do think there needs to be more content at max level.

I am enjoying the game, but miss many of my fellow players -- including The Spousal Unit who just canceled his subscription. While I am currently content with exploring the many storylines I haven't seen yet, I am anxious to continue my operative's story. But I know that will probably be in a content patch or expansion far, far away.

[via Shack News]


RAWR(for more)

Saturday, October 8, 2011

Legend of Zelda: Skyward Sword Opening Cinematic


This game has some fans around here, we're looking forward to this one. From what we've seen so far the gameplay and premise seems to be enough of a departure from the rest of the series to not be branded a Ocarina of Time clone but still remain among its awesome heritage. 


RAWR(for more)

Monday, August 30, 2010

New Media Releases - Week of 8/31/2010


Movies/TV
 


Anchorman: The Legend of Ron Burgandy (The "Rich Mahogany" Edition) - $37.99
Black Blood Brothers: The Complete Series Blu-Ray - $33.99
Evil Dead: Limited Edition Blu-Ray - $17.49
Harry Brown Blu-Ray - $21.49
House: Season 6 Blu-Ray - $44.99
Marmaduke Blu-Ray - $24.99
NCIS: Los Angeles Season 1 Blu-Ray - $45.49
Sons of Anarchy: Season 2 Blu-Ray - $41.99
Tyler Perry's Why Did I Get Married Too? Blu-Ray - $22.99
The Vampire Diaries: Season 1 Blu-Ray -  $44.99


RAWR(for more)

Thursday, August 5, 2010

Batman Arkham Asylum Sequel Details


The sequel to the phenomenal Batman: Arkham Asylum will arrive fall 2011.  That is far too long.  The game is confirmed to feature Mr. Freeze, Catwoman and The Joker.  Arkham City refers to a walled off portion of Gotham City that is populated by any number of psychos and villains for Batman to beat about the ear, nose and throat.

Time machine please?


RAWR(for more)

Sunday, June 20, 2010

Video Game releases for the week of June 21st

So, E3 is over, and we're all excited to get our hands on all the great games we saw. But not this week! This week sees a fairly lackluster batch of games hitting shelves. The only exception for me might be Transformers: War for Cybertron because hey, robots in disguise, right?


Check out the rest of the list for this week:

DS
Dragon Ball: Origins 2
Transformers: War for Cybertron - Autobots
Transformers: War for Cybertron - Decepticons
Wipeout: The Game
Farmtopia
Mean Girls
Art of Murder: FBI Top Secret
thinkSMART
Legendary Wars: T-Rex Rumble
Discovery Kids: Snake Safari
My First Dollhouse

Wii
Transformers: Cybertron Adventures
Wipeout: The Game
Tales of Bearsworth Manor: Chaotic Conflicts
Tales of Bearsworth Manor: Puzzling Pages
Horrible Histories: Ruthless Romans
Calvin Tucker's Redneck Racing

PSP
TNA Impact: Cross the Line

PS3
Transformers: War for Cybertron
Naughty Bear
Sam & Max: The Devil's Playhouse Episode 3: They Stole Max's Brain!
MAG Interdiction

Xbox 360
Transformers: War for Cybertron
Naughty Bear
Duke Nukem: Manhattan Project
RISK: Factions
Puzzle Quest 2
Field and Stream: Total Outdoorsman Challenge

PC
Transformers: War for Cybertron
Puzzle Dimension
Need for Speed World
15 Days
Battle of Brtiain 70th Anniversary
Sam & Max: The Devil's Playhouse Episode 3: They Stole Max's Brain!
Horrible Histories: Ruthless Romans



There you go. Transformers, naughty bears, ruthless romans, and Mean Girls. Wait, what? Mean Girls? Really?


RAWR(for more)